Monday, 15 February 2021

World in a 1d100 "I Loot the Body" table challenge

 I mentioned this in passing on the OSR discord server and it seems that Locheil of The Nothic's Eye blog already jumped on it here before I even managed to complete mine that I had started to slowly work on after doing the thirteen items challenge.
But, nevertheless I have now finally managed to push mine brainjuices to produce enough entries to fill a d100 table of random bits and bobs that one might find when going through dead bodies in the world of Land and Sea (I really need to make up a better name for the setting), and I challenge anyone else reading this to make one for a game or setting of theirs.

"I Search the Body" - 1D100

  1. Handful of small red crystals, clear and see-through. Smooth all around with ripple-like texture inside
  2. Rags wrapped around a tree branch to form a makeshift torch
  3. Drawing of a swirling mass of fishes forming a snake-like figure
  4. 2d6 copper coins and 1d4 silver coins
  5. Brass Knuckle
  6. Well kept dagger, wooden handle has shallow intendations for the wielder's fingers to rest naturally on
  7. Glass bottle, contains lamp oil
  8. Slightly dented tip of a spear, the shaft is missing
  9. 50' of rope, frayed at one end
  10. Small polished piece of metal, likely a makeshift mirror
  11. Thick leather coat with extra padding for protection
  12. Holy symbol of the church of Varchic, a circular silver pendant with slightly raised edges to symbolise the pit
  13. Dried meat and herbs wrapped in oil-paper
  14. A clay jar, contains pickled carrots and onions
  15. An assortment of beautiful buttons. Some are silver while others are simply polished metal or other non-valuable material
  16. Lantern, sides covered in translucent leather rather than glass
  17. Crude sewing kit wrapped in small piece of oily leather
  18. 1d4 candles of varying sizes
  19. Small rectangular piece of wood with a hinge connecting it to another wooden rectangle. On the inside of one of the wooden bits is a painted depiction of some saint, and inside the other piece are carved the names of three days
  20. Small animal bones bundled together with a string
  21. Flint and steel
  22. Pouch with 3d6 worn silver coins
  23. A concealed switchblade. The handle is wooden and smooth from years of use, and the blade is chipped
  24. Half faded piece of parchment with sketches of weird combinations of men, women and fish
  25. 1d4 apostles of gunpowder
  26. An improvised set of simple lockpicking tools
  27. Empty waterskin
  28. Old looking tinder box, dented and worn to a shine
  29. Front fang of a bear
  30. Necklace, rather standard craftsmanship. Both the necklace itself and it's chain made of silver
  31. Set of prayer beads with an odd looking additional bead at the end
  32. Lucky rabbit's foot
  33. Assortment of dried herbs, smells of cinnamon and the warmth of ginger
  34. A pair of dice, bone
  35. Handful of nuts and dried berries
  36. Carved pipe and small pouch of loose tobacco
  37. Herbal salve in small clay jar. Smells faintly of freshly cut grass
  38. Small leather container with bandages, a scalpel, thread, needle and a tourniquet
  39. Bottle of cheap alcohol
  40. Worn book of prayers, gray covers adorned with single golden vertical line and the contents detailing lifes of saints
  41. 1d4 rings, jewelled with cheap gemstones and fashioned out of copper and silver
  42. Steel sword, prayer of rest etched onto it's blade
  43. Studded brown belt
  44. 2d6 arrows in a leather patchwork quiver
  45. Iron-reinforced leather boots
  46. Torn jacket with reinforced paddings
  47. Waterskin filled with salty seawater
  48. Talisman made of three bones tied to single string, with notches on the bones
  49. Keyring with two keys, one small and rusty and the other bulky and very simple looking
  50. Assortment of peculiar looking mushrooms
  51. Wooden shield with iron bandings
  52. The toe bones of Saint Mienin, the patron saint of those cast away. Always looking to be in posession of those who cannot return to where they come from
  53. Ear of an elf
  54. Powder horn with 1d8+2 shots worth of gunpowder left
  55. Small copper goblet
  56. Small crumbled piece of parchment containing the last two clauses of a spell at the top, rest above them has been torn off
  57. A golden needle that you just pricked your finger on, ouch!
  58. Small vial of holy water
  59. 1d4 gold coins hidden somewhere on the body (In it's boot, woven into it's clothing etc.)
  60. One black candle. Has a hidden message wrapped around it's wick inside the candle wax.
  61. Shiny fork, two black feathers and a pearl from a necklace
  62. Dried up rose with pricly thorns. Will slowly sprout back to life when stabbing spirits or those influenced by them
  63. Set of two daggers, one with bone handle and the other with charred wooden handle
  64. Hip-flask with amber-coloured liquid inside, tastes sweet and warms the body
  65. Perfectly smooth and round stone like a sling bullet, always warm to the touch
  66. Waterskin filled with foul swamp water
  67. Three wooden nails. Nail a spirit to an object with one and they will be bound to it for as long as the nail remains in place
  68. Small locket with two teeth inside
  69. Braided brown beard with few silvery adornments
  70. Torn-off notice with details of an elf posing as human with a reward listed at the bottom
  71. Red crystal, clear and see-through. Roughly the size of a fist with sharp edges and ripple-like texture inside
  72. Old flintlock pistol that looks like it has been used as a makeshift club
  73. Bundle of long strands of hair, either horse- or humanhair. Several clay beads are woven into the collection of strands
  74. Deck of tarot cards with rather whimsical art style, the Emperor and Hierophant cards are missing
  75. Small fish skull encased in translucent layer of wax. Crushing the skull after warming the wax enough for it to be malleable will result in the skull reforming itself after short amount of time
  76. Cracked compass, keeps pointing south-east
  77. Passage clearly torn from a book, detailing the compatibility of human bodies with certain aquatic lifeforms. Praises someone named Grahm for their excellent discoveries and the furthering of "our" research
  78. Fishbones, several full ones
  79. Highly detailed nautical map, extending way past the shorelines
  80. Single gold coin, with the face side of it almost entirely scratched off
  81. Femur fashioned into a flute
  82. Small glass vial with yellow liquid inside, corked with a dismembered finger. The dismembered end of the finger points inwards and makes contact with the liquid where it looks to be constantly sizzling
  83. Handful of small black seeds
  84. Crumbled and torn piece of parchment with the first two clauses of a spell written on it, rest has been ripped off
  85. Fishing hook made of black iron. Stick it through your cheek and you'll cough up a live fish
  86. Heavy leather-bound tome, inside cover has tenets of the church of Varchic written on it with golden ink. Rest of the book contains journal entries from what appears to have been a higher ranking church official
  87. Beautiful silved pendant of a crescent moon. The wearer cannot speak during night
  88. Map of the church-capital with locations crossed over and notes written on it. "Not here, must've wandered further", "Near the mountains perhaps?", "Maybe check the cost?", "I'm sure the church doesn't have it yet..."
  89. Piece of skin with tattoo of two half-circles crossing over each other
  90. Small pocket-sized journal crusted over with coral-like formations. The book smells of salt and rotten fish and it's pages require prying from each other as they seem to be covered in thin layer of salt
  91. Pebbles mined from deep beneath the mountain range of Foundation, said to be blessed by having been close to the sleeping god-giant Varchic for long time
  92. Dead mouse with blooshot eyes carefully wrapped in oilskin and cotton
  93. Small envelope adressed to the PC who found it. Contains instructions on how to commune with the rotting carcass of the infinite whale Leviathan
  94. Small vial of thick, dark red liquid and a quill pen
  95. Thick wax-like white paint in a tin container. Applying it to a brush allows one to paint with it on any surface as though it was a perfectly laid out canvas
  96. Shrunken head of an elf
  97. Scabbard carved out of stone. Will attempt to magically sharpen anythin put inside like a pencil sharpener
  98. Silver spoon. When dipped into liquid of any sort, will slowly warm it up to the temperature of a perfect cup of coffee
  99. Satin pouch containing 6d10+5 silver coins
  100. Clay container the size of a thumb, lets out drips of the rotted blood of something not of this world. Do not ingest!


2 comments:

  1. Great table and a great challenge that I will be jumping on very soon!

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    Replies
    1. Thank you, I'll be looking forwards to seeing yours

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