I made a challenge and here I am doing it myself now, so I'll proceed to explain to y'all how I ran a scene that I haven't run.
The system that I didn't use to run this scene is the same I use to run most of my tables with, using Lamentations of the Flame Princess as the baseline with rulings and random fancies thrown in here and there as applicable.
What follows is a fake play report, which turned out to be a rather fun little excercise as well in figuring out how I might have handled a fight like that. I tried justifying things with game mechanics where applicable and figuring out how I would have ruled some of the more unorthodox things that happened in the fight.
I hope it feels believeable and not too forced, and maybe you can even pick up an idea or two from all of this.
For bit of context, our PC Guts has been on the run from a force of knights and got cornered at the dead end of a winding city street.
He has mowed down knight after knight with his massive two-hander of a sword very onesidedly to the point that the knights have lost their morale which has lead to a standstill in the fighting.
The knights still having a numbers advantaged, I ruled that they haven't fled despite having broken their morale but at this point were just standing there, weapons still meekly pointed towards Guts the PC and if he would have stepped forwards the knights would have let him pass for the sake of keeping their own lives.
Now however, the knight captain arrives at the scene. The rest of his troops will not back him up after having just broken morale, but he of course doesn't know this.
The timing of his arrival is unfortunate, but I had used a d6 to determine how many rounds it would take for him to finally get here and had rolled a full 6 meaning that Guts had all the time he needed to weed out the regular knights first.
Nothing too spectacular here, as the knight captain steps in the situation doesn't quite immediately devolve back into a fight but rather he attempts to intimidate the PC out of the fight by boasting the difference in the height and build of the two.
However upon seeing that just the threat of violence isn't enough to make Guts the PC to back down the captain decides to escalate the situation and attempts to mash the large two-handed sword that Guts the PC is holding straight out of his grip.
To the player of course I described the large military pickaxe the knight captain was holding and how he deliberately raised it up and was readying a swing, which prompted an action from the player which in turn prompted an initiative roll to see which party is faster.
Since this is essentially a 1v1 situation, we used d6 + DEX mod for the initiative rolls for both sides. The knight captain of course didn't have any sort of statline at this point so I quickly rolled a 3d6 to see if he had a modifier or not.
The dice were cast and the knight captain won initiative.
The knight captain finishes the swing at the blade of Guts the PC.
I believe I was ruling this as non-lethal damage that on max damage roll would have disarmed the PC since it certainly wasn't quite something that would have fallen under grappling/wrestling.
The attack did however miss and as such the only thing damaged or sent flying was bits of the cobblestone pavement.
However this guy is no pushover, they're a captain and thus have two attacks per round.
Seeing as the disarm attempt failed, the captain decided to Press his next attack.
For those not familiar with the concept, in LotFP Fighters have access to two combat "manouvers", or rather methods of fighting/attacking. Pressed attacks give +2 to hit but make the attacker suffer -4 to AC untill the next time they act, and Defensive attacks give -4 to hit but provide +2 to AC for the attacker untill they next act.
Since the rest of the regular knights had already broken morale they were pretty much just expendable set pieces and thus I thought I'd highlight the brutality of the captain's fighting style by having his second attack force his own men to step aside out of the way or get impaled by the pickaxe as well.
The attack would land, but Guts the PC is a Fighter who has not yet acted this round so I reminded the player that if they wanted to they can spend this round's action to Parry the attack.
For those not familiar with LotFP, anyone who has not acted on the round can declare to parry an attack made at them to temporarily increase their AC at the cost of their action for the round. For non-fighters this is a +2 to AC, whereas for fighters this is a +4 to AC.
At this point however the player informed me that even with a parry the attack would just barely hit them so I offered them a bargain:
Either Guts the PC takes the hit that they can already see coming their way, or if they use the parry I'll allow them to avoid the damage but they will have to tell me how avoiding it put them in a worse off situation as a trade-off.
The player decided they didn't want to risk a high roll from what they had intuited to be a d10 as the knight captain was similiarily to Guts the PC handling a heavy two-handed weapon.
As such, the player nominated that while avoiding the attack their character had been cornered and now couldn't run away from the fight.
Boths sides have now acted.
Knight captain with his two attacks, and Guts the PC with his parry.
New round ensues and initiative is re-rolled.
The knight captain went first again.
Another pressed attack from the knight captain, both because I had figured he'd be rather pissed off at this point and because he needed everything he could get to break through that +4 AC from a fighter parry that Guts the PC's player could use to defend with.
Knight captain rolled a 21 for their attack, something that not even Guts the PC could manage to parry with their AC of 16.
I was already rolling for the damage when the player asked me something that I couldn't turn down. Could they try to do the thing that the knight captain did at the beginning of the fight where they tried to mash the weapon off of Guts the PC's hands?
When your player gives you fire like that you can only pull through with it.
There was already a set example of a similiar manouver within the same fight too, and the PC hadn't acted yet.
I ended up ruling that if Guts the PC can with his own attack beat the 21 that the knight captain had rolled, he'd get to roll damage for his weapon and then reduce the incoming damage from the knight captain's blow by that amount.
Which the player proceeded to do. 22 beats 21, 10 damage reduced!
Seeing as Guts the PC's player's 10 managed to beat the 6 damage I had rolled the knight captain's attack to inflict when the player had asked me about this crazy manouver Guts the PC came out of this exchange unscathed.
Furthermore, since they had rolled a max result on the counter swing, I decided that instead of just simply deflecting the blow the weight and strength of the two-hander that Guts the PC was wielding was enough to reduce the knight captain's warpick unusable as it's metal shaft bent backwards and it's sharp blade shattered from the force of impact.
At this point I figured that even though he hadn't lost any hp yet in the fight, the knight captain probbaly should roll morale since he had just had his weapon rendered absolutely and utterly unusable.
He failed his roll.
At this point the entire force of the knights had failed their morale checks, even the captain having lost his will to fight.
Normally I might have still had the knight captain pull off his second attack that he hadn't used yet this round but I figured with the failed morale check he'd have had enough of this fiasco for now.
As such, we dropped initiative but I did still allow the player to roll another attack against the knight captain now laying on the pavement and covered in large beads of cold sweat.
"Just something to kinda sell the whole message you know, I'm gonna kick his teeth in and try to scare the knights off now that I've beaten their boss."
Max damage. Granted with a kick so it's still just 2 damage but does drive home the point.
Just to be on the safe side, I rolled reaction for the rest of the knights to see if they'd still at least stand their ground or if half of them were already runing at this point.
Snake eyes! They must have not liked seeing their captain kicked around like that.
From there on things moved along and surprisingly it didn't result in combat but rather an escape by Guts the PC despite the knights having regained some fighting spirit, but that is outside of the scope of this blogpost or even this writing challenge really.