Forgive Us - Module and art by Kelvin Green |
I thusly present to you, Forgive Us in greentext:
For bit of background info, the party consisted of four level three PCs and we played the adventure with vanilla LotFP rules without any additional homebrew tacked on. Starting equipments were randomised using the wonderful table from dismastersden.blogspot.com.
The group members were:
Amarthia Ravenghast - lvl.3 Dwarven bountyhunter
Grogorious (the Blessed) - lvl.3 Cleric bountyhunter
Reginald Nuward - lvl.3 Magic-User and the owner of the group's mule Greginald
William Rowley - lvl.3 Specialist and a former disgraced comic actor
This motley crew had caught wind of a public secret whispered about in Norwich, a hideout of the city's most prominent gang had seen nobody going in or coming out of it for the last week or so and decided to investigate.
The following is a rough sequence of events of that investigation, a play by play deconstuction of what they went through and maybe told stories about later in their lives when druken well enough to admit their own defeat. (I recommend finding at the very least a map of the module in order to follow along as this is again written with the assumption of the reader being already somewhat familiar with the module).
>Cased the buildings, looking in from where they could.
>Went in from butcher's shop.
>Ran into a mutated dog.
>Few rounds of missing, dwarf got licked.
>Cast sleep, murdered the dog.
>Open door to courtyard, there are several hungry non-mutated dogs.
>Push their donkey in there, after a bit of donkey screaming and dogs yelping the donkey had beaten a dog to death with other two covering in fear by the gate.
>Assessed their options, decided to levitate a guy on top of warehouse with a rope.
>Rope lowered, another person climbed up and they went in from a hatch on the roof.
>Inside a hanged person dangling from a walkway on second level of the warehouse.
>Cut the rope, body fell on boxes.
>Open the warehouse courtyard door from inside, was locked with chains from the inside.
>Climb the boxes, found key on corpse.
>Head into the scribe next.
>Strewn papers, people have obviously left in a hurry.
>Upstairs a big library in bedroom, a safe with very difficult lock on it.
>Spend blessing to open the lock, find floorplans, some coins and big metal key.
>Go to tavern next, door locked.
>Check the big metal key on all doors in the courtyard, way too big for any houses.
>Fits into the gate lock but does not turn.
>Use the key found on the corpse to open tavern door.
>It opens inside and is barricaded.
>Spend two hours dismantling the door.
>Step in, there are few short and sharp sounds of wood cracking and splintering upstairs.
>Go down to cellar, find spoiling food and weird black goo.
>Go back up from cellar, hear footsteps coming down stairs from second floor.
>Set few barrels in place of the now-removed courtyard door, bows drawn on the other side as orders are barked inside the tavern and footsteps approach a door.
>Robed man pushes door open, sees the party and calls back inside the tavern that he's found people.
>Tries to disarm the situation "no need for violence gentlemen".
>Spanish guy with a tan steps through the door, pushes robed man aside and demands to know what the PCs are doing and who they are.
>Orders them to leave, asks if they have seen a stone carving, escorts the party out with his own party the way the mercenaries had come in from.
>PCs want back in, circle back to the butchers shop.
>Stealthily looking to the courtyard from butcher's back door, the robed guy is trying to fight their donkey moving from where it's laying down to no success.
>Robed guy gives up, party watches as the mercenaries go to check out the warehouse.
>Specialist sneaks close in hopes of ambushing them, sees spaniard and rotting fellow overlooking zweihander-man and robed guy stacking boxes to make stairs up to the body.
>Decides to lunge for the Spaniard, but robed guy sees this and starts yelling and pointing at him.
>Misses, spaniard spinning around and giving him a hefty stab gracing off of his chest.
>Combat ensues, magic missile is cast to stop what is suspected to be a magic spell from robed guy.
>Zweihander-man runs for his sword.
>Arrows fired, dwarf runs to take frontline but gets overwhelmed by the walking corpse and charging zweihander that is hacking down both the dwarf and the corpse with single cleave.
>Spaniard charges in on the remaining two, robed guy casts fairie fire on entire PC party.
>Dwarf kicked away from the warehouse entrance against a nearby cart, robed guy takes this opporturnity to sink rapier through his thigh.
>Spaniard offers chance to surrender, PCs agree.
>Dwarf with arm almost hacked off and limping due to pierced thigh. Loses consciousness a few times on the way to hospital.
>After his admittance to the hospital, he was never seen again.
>Day later mutated monsters started to spill out onto the streets of Norwich, leaving the city in shambles.
Amazing! I always enjoy seeing how people tackle my adventures.
ReplyDeleteLooking forwards to an opporturnity to apply some players into your new adventures next!
DeleteI hope you enjoy them!
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