Saturday 9 April 2022

Another LotFP styled weird magic spell

 So I recently remembered a tracklist that I put together with some friendly people for us to eventually make spells out of each one of them.
Unfortunately the original effort to do so kinda died down a good several months ago, but hey there was some music in there that I hand't listened to before and the song titles were really interesting, so I thought to myself "Hey, why don't I use some of these to make more spells. Maybe even complete this as my version of a spell list based on these tracks."

And that is what I'd like to present to you all today, another spell made from that tracklist. The spell in question is based on a track titled "I Don’t Want to Drink Tea So Tasteless That Even the Intent to Kill Will Not Come to Mind While Drinking" by Keiji Haino, Jim O’Rourke and Oren Ambarchi.
For those interested in checking it out, here's a youtube link.

(This is the second spell out of the tracklist by now, the last one can be found here.)


Camillia Sinensis, Tea (Russian) by Sue Snell
 - Wellcome Collection,
United Kingdom - CC BY.
        https://www.europeana.eu/en/item/9200579/x85czpnv
(I Don't Want To Drink) Tea So Tasteless That Even The Intent To Kill Will Not Come To Mind While Drinking

It is rumoured that the original intent of this ritual was to detach one's own senses from the physical world so that they may drift to the domain of spirits and otherworldly powers in order to consult them. Commonly accepted theory is that either through the failings of whoever conceived of it or from the failings of those who taught and passed on the ritual to others in their craft the results of it became less and less reliable.
In it's current form, this evocation is more often used as a powerful sedative than means to consult with otherworldly powers, although some people claim to have met beings not of this world while under the effects of the brew procured by the ritual.
To perform the evocation, the magi should first start by preparing tea in whatever fashion they or the effect's intended recipient would prefer to drink it. The drink is to be prepared in a container reinforced with a magical ward, lest the powers evoced be prone to intruding with additional or unintended effects.
Once the drink has been brought to boil, seeds of three poisonous plants are to be added in, one seed from each. The type of plant matters not, as long as the species are distinctly different, as this only serves to loosen the bond between the body and the consciousness of the drinker.
The magi should then gently address the power they are evocing, asking them to join whoever partaces of the drink in the activity.
Once all of these steps of preparing the drink are complete, the otherwise unassuming batch of tea will have transformed into a brew capable of reducing even the fiercest warrior or sharpest of strategist into an empty husk barely capable of independent action and completely unable to feel any sensations on their body for the short duration that their consciousness corrodes away untill it starts to slowly reconstruct itself.
This ritual also has the added effect of removing any taste from the brewed tea, which is why it is often adviced to prepare it with the smell of the ingredients in mind in attempt to trick the drinker's mind into simulating a taste for the brew.
Note: The brew only works if served warm. It doesn't matter if it is re-heated, the magick will still remain within, but if served cold it is nothing but regular poison.

For the hour following the ingestion of the tea, the following effects take place as the magick slowly wears off:
  • Initial Effect - Unable to think, completely blank, forget any current intentions and planned courses of action
  • 10min in - Able to move a limb or speak in slurring voice with great effort (1-in-6)
  • 20min in - Move a limb or speak slurred 2-in-6
  • 30min in - Move a limb or speak slurred 3-in-6
  • 40min in - Move a limb or speak normally 4-in-6, feeling returns
  • 50min in - Able to move entire body very sluggishly w/o a test, 2-in-6 for any quick movement
  • 1h in - Freed from the effect

Mishaps(In addition to regular causes for mishap, these can also happen if the container the tea is prepared in lacks a sufficient magical ward)
  1. The magical ward was faulty, the power evoced found an imperfection in it and managed to slip in through the cracks. Whoever drinks of this tea for the first time will find the magi's chosen power pouring in a fraction of itself into them, turning the drinker into a puppet for the evoced power to act through in the physical world. 
  2. Not content with just one person to share the moment with, the power evoced in preparing the brew compells the magi to partake in the drink whenever they serve it to someone.
    Disposing of the drink if there are still servings of it left would risk upsetting the power evoced in it's preparation.
  3. Something went wrong with the preparation of the brew, either the evocation was a total failure or the process had a flaw in it. Whatever the case, the magi has only managed to procure common poison rather than a concoction that would sever one's consciousness from their body momentarily.
  4. The evocation wasn't a one-sided commanding of the chosen power, instead it set it's own condition. The magi is made aware that the prepared batch of tea must be all served as a lavish tea party, one serving per guest, if they wish to keep on the good side of the power they had chosen to evoce.
  5. The tea works as intended as far as the magi or anyone in the physical world is concerned. However, the consciousness of whoever partakes of the brew is whisked away to wherever the evoced power may lay. Depending on the type of power evoced, meeting it may result in anything from the collapse of one's psyche to a pleasant conversation with it for a short while.
  6. In addition to becoming entirely tasteless, the tea takes on a foul and muddy colour and slightly acrid smell.





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