Tuesday 2 April 2024

Swords from songs

 Small collection of weapons imagined up from song lyrics

This started with me having a passage from a song stuck in my head, afterwards I liked the idea of using song lyrics as sparks for magical weapons especially considering that I don't really have too many custom ones sprinkled into my games.

This is the second part of why this blogpost exists:

So let's get to it, I apologise if the formatting is a bit odd as these are pretty much my notes on the weapons pasted here from Obsidian.
And before anyone asks for them, here's where each name is from. Some probably based on misheard lyrics.
Blood is thicker but the drink I prefer is water - Mili / From a Place of Love
Let us be one - Mili / From a Place of Love
Oh to be hunted like an animal - Flower Face / Kaleidoscope
We started feeding off each other - Mili / From Place of Love
Why'd you crowned your most violent as champions - Mili / In Hell We Live, Lament
You will cut them to their knees as if in prayer - Kiki Rockwell / Madeline

Blood Is Thicker But The Drink I Prefer Is Water

Small dagger with a sky-blue gem embedded at the base of it's blade, shaped like a water droplet.
DMG: 1d4+1
- Any blood that comes in contact with the blade instantly turns into water
- This has the added effect of drawing a waterfall of not-blood out of any wounds inflicted by the weapon as well as introducing large amounts of water into the victim's blood flow
- On max damage, target must Save vs Poison or receive the first stage of water poisoning.
- Every further round they must keep saving or the symptoms will keep escalating.
- Successful save stops new symptoms and starts moving current ones back each passing of an hour.
- Water created by the dagger is able to interact with incorporeal beings.

Water Poisoning

Stage 1

Swelling around the wound and inside the brain.
- Headache
- Confusion
- Irritability
- Drowsiness

Stage 2

Swelling all over the body
- Difficulty of breathing
- Muscle weakness and pain, temporarily halve STR score
- Twitching & cramping, 2-in-6 chance to not be able to act per round
- Nausea & vomiting, -2 penalty to all actions
- Thirst
- Dulled ability to perceive and interpret sensory information, receive terse descriptions of the fiction

Stage 3

Roll 1d4:
1. Seizure, out of action and on the floor for 1d4 turns
2. Permanent brain damage, halve INT score
3. Coma, 1d6 weeks
4. Death

Let Us Be One

Broad greatsword, chipped and worn with small scraps of skin almost melted onto the blade and it's grip.
DMG: d10 -> d12 -> 2d12kh -> 2d12kh & ignore armour
- With every attack, the sword swims up further the wielder's arm without ever falling from their grip. Flesh warps and bones twist to firmly grasp onto the blade, never letting it go.
1. Just picked up, easily dropped and discarded. 
- Damage as d10
2. After d6 swings with the weapon the hilt has buried itself between radius and ulna, the forearm bones. Removing the sword would cause d6 damage and probably a loss of functionality on the arm. 
- Damage as d12
3. After additional 6 swings the guard now connects to glenoid cavity, the shoulderbone socket, and while removal of the sword is possible it will cost the entire arm.
- Damage as 2d12, keep highest
4. After 6 more swings the sword has firmly fused with the host, bending their spine and bursting open ribs to accommodate itself. Removal of the sword will surely result in death.
- Damage as 2d12, keep highest & ignore armour
- Able to harm incorporeal beings from the beginning

Oh To Be Hunted Like An Animal

Large bone sharpened to a single point, like a thick rapier.
Grip has small sharp splinters poking from between the wrappings and is covered in old blood.
While bearing open wounds, anyone and anything can smell the wielder's general direction and will be able to gauge out roughly how far they are from the wielder.
DMG: 1d6
- If the blood from the grip is not washed away, able to wound non-corporeal beings

We Started Feeding Off Each Other

Small arming sword with several vine-like grooves snaking along the length of the blade.
Forged out of it's user's blood and veins, cutting sharper the more it is given.
DMG: 1d6
- Roll damage from the sword against self to increase it's damage dice by one step.
- Receive healing by the sword's current damage dice and lower it's damage dice by one step.
- Able to damage incorporeal beings only when damage dice higher than d6

Why'd You Crowned Your Most Violent As Champions

Large two-handed flanged mace, each protrusion like a small axe head.
The entire shaft is of metal, making the weapon have a hefty weight to it.
DMG: 1d10
- Treat your STR as your CHA for all purposes (reaction roll modifiers, hireling morale, stat losses etc etc.)
- Violence does the talking for you just the same as words would, if not louder and more effective

You Will Cut Them To Their Knees As If In Prayer

Unremarkable longsword with a slight indent running down the length of it's blade, inscribed with prayers to guide one's hand.
DMG: 1d8
- Use spell slots (cleric or MU) as extra attacks equal to the level of the slot burned
- Eg. lvl.3 spell slot -> take immediate three extra attacks
- Able to damage inconrporeal beings only with extra attacks

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