Tuesday, 22 December 2020

Defying Death - Because being unconscious is boring

So after brainstorming the Diabolist class into existance together with a friend of mine, I found myself really liking the option that you could cheat death by essentially ruining your character. 
The idea of having the player make a decision of "Do I keep playing this character and pick up some negative things to it and eventually turn into a problem for the whole party, or do I let it go and accept that this character is now dead?".

Thus I present to you my little project from past few weeks, the Defy Death rules!
This is yet another not at all playetested set of rules, this time for handling PC deaths. I have covered all the base classes that Lamentations offers and should you wish to adapt more classes to this system the base template of all human classes is as follows:

LotFP God That Crawls, Art by Jason Rainville
- When you would die for the first time, instead you can choose not to and take a negative character trait.
- When you do die your "second" death you are dead and that becomes a problem for the whole party.
- You may cure yourself back from the negative trait you picked from defying death by doing XYZ, after which you are treated as never having defied death in the first place.

Ruleset can be found here: Defying Death - optional way to deal with PC death  

The idea is to get rid of people sitting out battles by being unconscious as well as give them incentive to go and pursue personal goals in the world should they choose to defy death as they now have to do something specific to not make things worse for the whole party when they do die for real as well as to rid themselves of the negative characteristics they pick up when they defy death.

If you wish you could even attach some sort of dismemberment system to this that every class would roll on when they choose to defy death, in which case the fighter disfigurement roll could obviously be ignored.



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